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Cybertown steam
Cybertown steam








cybertown steam
  1. #Cybertown steam install#
  2. #Cybertown steam mod#
  3. #Cybertown steam portable#
cybertown steam

These assets include, but may not be limited to: Some assets are what we define as "additive", and instead of replacing the asset they will instead add your content to the top of that file.

#Cybertown steam mod#

Here's the result:īasically, if there's an asset in your mod folder with the same file path and name as an asset in the default Hypnospace data folder, it will be replaced with your asset.

#Cybertown steam install#

Test it! Run the game and install the mod by clicking the MODS button above your save file, then load your save file.Add an image to the folder, or multiple if animated, and an "x.speed" file to define the speed of the animation (x frames per second):.\My Cool Mod\images\gifs\gooper-3d-look\ Create the folder structure for the gif asset:.For example, let's say I want to replace the Gooper gif you find in the fishbowl on Abby's page with an angel on a toilet: Now for the fun stuff!!! Replacing default assets:Īlmost all assets within Hypnospace's asset folders can be replaced by simply creating a folder structure and file(s) matching the asset you want to replace. Here's an empty config.ini file you can copy to quickly get started:

cybertown steam

  • OnBootScript - This script runs every time the player starts the game, or immediately after the mod's InstallScript is run if it is not yet installed.
  • UninstallScript - This script will run once when the mod is uninstalled.
  • If InstallBeforeTutorial is set to 0, and the player has not yet completed the tutorial, this script will run as soon as the player completes the tutorial (or tosses it in the recycle bin).
  • InstallScript - Using Hypnospace's proprietary scripting, write out any necessary scripts to run ONCE when your mod is initially installed.
  • This is not recommended if your mod uses Hypii, emails, or other HypnOS applications that the user does not have access to before completing the tutorial. Set to 1 to force HypnOS to install the mod before the player completes the tutorial. Set to 1 to define your mod as a total conversion mod (more on that below) Here's the config file for the HypnOS 95 theme and wallpaper mod: ĭescription= if you want to include line breaks in your description. Within your mod's root folder must be a config.ini file. Note: ONLY include folders in your mod files for which your mod has assets, you do NOT need to include a bunch of empty folders for everything in the game's data files :) Mod configuration file (config.ini) For example, to create a mod that adds a Theme and Wallpaper to Hypnospace, your folder structure would be as follows: |_Your Mod Title Your mod should follow this same structure, starting from the 'data' folder and matching the path for whatever assets you are adding/replacing. Hypnospace Outlaw's folder structure is set up like so: |_Hypnospace Outlaw (root folder) Make sure each mod is contained within its own folder, and that the mod's content folder(s) and config.ini file (more on that below) are located in the root of the mod folder, for example: X:\.

    #Cybertown steam portable#

    If you are using portable mode, please put your mods in the saves\mods folder within Hypnospace Outlaw's root folder: X:\. The mods folder is located adjacent to Hypnospace Outlaw's save files, for example: C:\Users\\Tendershoot\HypnOS\mods

  • As a general rule, all filenames should be lowercase!! In most cases you can refer to the files in-game with whatEveR Case YoU CHOOSE, but the actual asset must be all lowercase.
  • If you are replacing default Hypnospace assets in your mod, make sure you use the exact same filename - these are case sensitive!.
  • Ensure any new assets for your mod do NOT use the same filename of any existing assets shipped with Hypnospace!.
  • Need help with your mod? Join our Discord community and check out the #hs_modding channel! So for example, if the player has three mods installed, and all three replace the same image with their own version, the image would be replaced with the highest mod in the player-specified hierarchy that includes the image in question. Whichever mod is first found to include an asset is the one that is loaded, except for additive assets which instead build upon each other (more on that below). Mod content is loaded in order of top-to-bottom hierarchy with non-TC mods at the top, then TC mods, then finally default Hypnospace content at the bottom. Mods have hierarchy determined by the player and whether a mod is a "Total Conversion" (TC) mod or not (more on that below). Hypnospace Outlaw mods work by replacing content, and/or adding additional content. The below assumes you are running Hypnospace Outlaw v2.20 or later! INTRO Please be VERY CLEAR in your description if your mod has spoilers or requires knowledge that folks won't have until they beat the game!Īlso, MASSIVE SPOILER WARNING!! PLEASE finish the game before you read this guide!










    Cybertown steam